normal level with many tiny hard to shoot enemies
like the ground starts to come to life and jump out at you and you got to jump and shoot down or keep walking no matter what just shoot while walking, aiming at your feet but they also come out from behind and above you so you got to keep yourself covered from all angles, like the classic from the xbox live arcade indie games section "i made a game with zombies in it", except with different music and probably a wider variety of targets.
What are you on about?
aerial battle music, you fight a bluntsmoker.
if this was used for a boss battle, it would be a bluntsmoker who keeps getting higher and higher, and you jump on his clouds of smoke to try to catch up and knock him out of the air, and when you fall and get a game over, you land in rehab. either that or it could be used for chasing a dragon, you take a hit off your opium pipe and a dragon appears and it moves in random directions you follow it as it flies, and if you start to fall you blow a smoke ring to the dragon's tail and you start to go faster.
two robots at once, made out of junk parts.
they're both attacking you at the same time, and part of the attack pattern they use is tearing a piece off of themselves to throw at you or switching parts with their partner in order to attack, or combining certain parts to form a new weapon. you need to dodge these attacks and continue to shoot them. i kind of see them as being red and blue robots, both massive, and they have different attack patterns, but i don't like the gimmick of mixing colors to match elements, they both have a long range and a short range sword attack and they shoot out different types of either missiles or beams, or if this is a top down perspective bullet hell shooter, hundreds of thousands of tiny balls of energy, or heatseeking missiles.
feels too different. like you changed the rhythm
at least the hatsune miku version sounds somewhat like the original, only sung by a creepy robot girl. this doesn't even sound like anything. doesn't give any sense of tension. i tried saying "YEOOOWCH! seafood soup!" and it didn't match up. neither did "Muscleheads? I hate 'em!" if you're going to make final fantasy music, try to put the same passion put into the original final fantasy music.
sounds really jet, not so much set radio.
sounds like someone DJ professor K would play if he wanted to break those giant speakers in the background during those scenes in which he speaks. if i was dumb enough to be wearing stereo headphones with the sound full blast, i could have gone deaf. thankfully i only had the volume at 10%, but it was quite loud despite that.
i kinda like it.
it sounds like someone fighting in the war in iraq, i think there have been tunes that also set the mood for the other major wars but this one feels like the current war or at least desert storm, has kind of a gushing oil, blood on the sand, explosions everywhere kinda feel.
Interesting, thanks for the 7!
this is a catchy tune, reminds me of the scene in FF5 when you get the purple chocobo and he's too fat to fly and he vomits up two crystal shards, and then after that he flies just fine.
rave party at bugenhagen's!
everyone takes some kind of pill and gets afflicted with a status ailment and they just trip out and watch the stars or dance in a repetitive way with glowsticks at that place with the telescope where you get the W series of materia.
I always liked how Cosmo Canyon sounded native-ish, you've made it sound asian-ish, and it's almost like a completely different song now.
sounds cool. not just cool, cold.
i've been sitting around pretty much all day in shorts, and now i feel like i need to close some windows and put on a pair of pants, music that plays in a cold place that actually makes you feel cold when you hear it, pretty cool.
cute. i like the way this sounds.
the opening song or the end credits instrumental of a slow paced slice of life anime about someone who lives with his mother, and they love each other very much. happy birthday to your mom.
HAHA glad ya liked it MR.
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