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Recent Movie Reviews

168 Movie Reviews

goku always wins at DBZ on PS3

because he plays as Majin Vegeta.

vlaktemaat responds:

5 seems a little less....

but yes he plays as majin vegeta and vegeta plays as roshi..

i voted 3.

way to edit your own sprites. i'm mildly impressed. i've seen the sprites from the GBA ed game and they looked like the cartoon, and your dbz edits look like the characters but i have no idea who the green gohan and blue goku are supposed to be.
i think my bro said it best just now when he said "anyone who can turn ed, edd and eddy into dragonball z has gotta have an imagination."

fucking amazing.

propane powered chainsaws. fuck yeah.

DrSevenSeizeMD responds:

You're my kinda guy.

Recent Game Reviews

40 Game Reviews

at first i tried it with an amount that meets my usual consumption on marijuana, and then recalled other times i was told of the drug experiences of others and had a bit more difficulty, and I'm still having a lot of fun playing around with the various settings, this gameplay mechanic could be integrated into other games or this could be shown as an educational simulator, and I believe other people should also play this.

pretty good, i hope it passes judgement.

i got 5th place on the leaderboard just playing around, although the amount of bullets on screen didn't slow down the action at all, in fact it just got faster as it got more intense. if there were more enemy types, that would be nice. i get the tanks and turrets, but those depth mines don't really serve a practical purpose do they? you run into them and they blow up, and you shoot them and they blow up, but the explosion is no bigger than any other vehicle you shoot down. you should also be able to control how fast or slow you fly, and after about a minute moving with WSAD and shooting with the mouse becomes a bit troublesome, but that could just be because i prefer my gaming to be on consoles.

i made her look like Kagura from Gintama.

that's about it.

Recent Audio Reviews

19 Audio Reviews

normal level with many tiny hard to shoot enemies

like the ground starts to come to life and jump out at you and you got to jump and shoot down or keep walking no matter what just shoot while walking, aiming at your feet but they also come out from behind and above you so you got to keep yourself covered from all angles, like the classic from the xbox live arcade indie games section "i made a game with zombies in it", except with different music and probably a wider variety of targets.

3kliksphilip responds:

What are you on about?

aerial battle music, you fight a bluntsmoker.

if this was used for a boss battle, it would be a bluntsmoker who keeps getting higher and higher, and you jump on his clouds of smoke to try to catch up and knock him out of the air, and when you fall and get a game over, you land in rehab. either that or it could be used for chasing a dragon, you take a hit off your opium pipe and a dragon appears and it moves in random directions you follow it as it flies, and if you start to fall you blow a smoke ring to the dragon's tail and you start to go faster.

two robots at once, made out of junk parts.

they're both attacking you at the same time, and part of the attack pattern they use is tearing a piece off of themselves to throw at you or switching parts with their partner in order to attack, or combining certain parts to form a new weapon. you need to dodge these attacks and continue to shoot them. i kind of see them as being red and blue robots, both massive, and they have different attack patterns, but i don't like the gimmick of mixing colors to match elements, they both have a long range and a short range sword attack and they shoot out different types of either missiles or beams, or if this is a top down perspective bullet hell shooter, hundreds of thousands of tiny balls of energy, or heatseeking missiles.

taking Interactive and Motion Graphics will help me develop my creative, visual, 3D, motion design and flash abilities.

Age 37, Male

Onion Knight

NSCC Truro Campus

at my house

Joined on 10/26/02

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